THE HYBRID SECTOR
DESIGNER NOTES
The Hybrid Sector combines existing technology in ways normally forbidden in order to discover new tactics. This combination is not merely to make a “cool” starship, but rather to create something fully functional on the tabletop that will require new types of tactics in order to succeed. One thing to keep in mind is that these are new empires which, through the course of their technological advancements, have discovered the same technologies as the original universe. They are not watered down derivatives of the original empires.
One thing to note is that all existing technologies will be used as is, in other words, as formally published. Even if I disagree about balance issues or how a particular technology works, I will leave it as it was originally published with no changes.
It is also important to point out that the Hybrid Sector differs from the Prime Sector, Fimbulvetr, and King Alpha, three other Genesis Galaxies. A surface examination of these three Genesis Galaxies might lead one to believe they are the same as the Hybrid Sector, but a thorough reading of each Galaxy’s Designer Notes will reveal that they are, in fact, different. The Hybrid Sector is also different from the Proto Sector and the Burnside Territories, two Genesis Galaxies that seek designs which are balanced against the Alpha Sector.
My original intention was to use PH-1’s, PH-2’s, PH-3’s, and PH-4’s in the Hybrid Sector. However, I later decided that new tactics might be further encouraged by introducing Brand New Phasers. To this end, I developed the PH-1.5 and the PH-2.5, both of which have their own tables. Later, I will add the PH-3.5, the PH-H, and the PH-4.5.
The Hybrid Sector is comprised of a multitude of Clans, each of which builds their starships using specific technology. They have their own reasons for doing this, jealously protecting certain technologies while accepting that other technologies are commonplace in the Hybrid Sector. Each Clan has certain rivalries, hatreds, grudges, trading agreements, and alliances with other Clans. This will be detailed more in the Hybrid Sector Timeline.
The Hybrid Sector is divided into three Spheres (sometimes envisioned as Layers): Outer, Middle, and Inner. The Outer Sphere features Alpha Sector Technology. The Middle Sphere utilizes Omega Sector Technology. And the Inner Sphere incorporates Magellanic Technology. There are ways to travel from one Sphere to another Sphere, but they are limited and difficult to access.
** OUTER SPHERE CLANS AND THEIR TECHNOLOGIES. THESE MAY BE EXPANDED LATER **
CLAN MACFREIAN PHOTONS + CLOAK
CLAN MACEARL PHOTONS + DEATH BOLTS
CLAN MACDUGAL PHOTONS + QWT
CLAN MACBRIE PHOTONS + IPG
CLAN MACKEELIE PHOTONS + DISR
CLAN OLYMPUS ESG + PLASMA
CLAN APPOLION ESG + DRN
CLAN ATHENIA ESG + CLOAK
CLAN ARCADIA ESG + WRG
CLAN TE FUSION + DRN
CLAN LAO FUSION + PLASMA
CLAN HU FUSION + ESG
CLAN CHING FUSION + QWT
CLAN MATSURA HELLBORE + ESG
CLAN AKOMA HELLBORE + WRG
CLAN SHIRO HELLBORE + DRN
CLAN TURDETANI WRG + QWT
CLAN CELTICI WRG + PLASMA
CLAN VASCONES WRG + DRN
CLAN BALEARES WRG + DEATH BOLTS
CLAN STUTTGARD WEB CASTER + PLASMA
CLAN ESSEN WEB CASTER + DRN
CLAN MANNHEIM WEB CASTER + ESG
CLAN LEIPZIG WEB CASTER + PHOTONS
CLAN ROUEN WEB + DRN
CLAN SENS WEB + PLASMA
CLAN LAON WEB + ESG
CLAN AUCH WEB + WRG
CLAN BANTU PARTICLE CANNON + WEB CASTER
CLAN OYO PARTICLE CANNON + DRN
CLAN MWANAMU PARTICLE CANNON + PLASMA
CLAN SICANI DISR CANNON + DRN
CLAN BRUTTII DISR CANNON + PLASMA
CLAN VOLSCI DISR CANNON + DISR
CLAN MINYA PPD + FUSION
CLAN ASYUT PPD + HELLBORE
CLAN QENA PPD + DRN
CLAN POLOTSK FIGHTERS + PLASMA
CLAN VYAZMA FIGHTERS + DRN
CLAN RZHEV FIGHTERS + WEB
CLAN KYLV FIGHTERS + DISR CANNON
CLAN EGILSSTADIR DISR + PLASMA
CLAN DJUPIVOGUR DISR + DEATH BOLTS
CLAN HOFSJOKULL DISR + WRG
CLAN KEAAU WEB BREAKER + DRN
CLAN WAIKII WEB BREAKER + PLASMA
CLAN PAHOA WEB BREAKER + PHOTON
CLAN OODNADARRA ION CANNON + FIGHTERS
CLAN TARCOOLA ION CANNON + DRN
CLAN TOOWOOMBA ION CANNON + PLASMA