THE BURNSIDE TERRITORIES
SHORT SUMMARY AS OF 12/16/23
The Burnside Territories takes Magellanic Cloud Designs and converts them into New Empires that conform to the Alpha Sector Design Paradigm. This is no simple or easy task. The end goal is to have a balanced Alpha Sector-type Starship which has the flavor of the Magellanic Cloud.
The first thing that must be done is to discard the Magellanic Cloud elements that, in my opinion, make the Magellanic Cloud foreign and strange to the Alpha Sector. They are:
1) The Inner / Outer Shields
2) The Sensors / Scanners
3) The Volley Reduction Factor
4) The Warp Tuned Lasers
5) The BANK System
6) Strange Species that are Difficult to Relate To (based on Familiarity with Species from TOS)
7) The History and Geographic Layout of the LMC (meaning the Map)
8) The Different Range Brackets employed by Empires of the LMC
The next task is to perform an in-depth study, examination, and analysis of each Magellanic Cloud technology that will be used in the Burnside Territories. Careful attention must be paid to the 2:1 Damage/Energy Ratio that governs the Alpha Sector. Range Brackets need to be restructured to fit Alpha Sector Range Brackets (including Overload Ranges). Turns required to arm weapons and devices must match Alpha Sector arming requirements. Tactical Implications need to be reviewed. Every piece of Magellanic Cloud technology to be used in the Burnside Territories must be compared against similar Alpha Sector technology for Play Balance.
Here is the Magellanic Cloud technology to be used in the Burnside Territories:
1) Mass Driver Missiles
2) Plasma-E Torpedoes
3) Distortion Generators
4) Charged Particle Accelerators
5) Variable Focus Neutron Beams
6) Tachyon Beams
7) Positron Lancets
8) Boson Drills
Lastly, starships for the New Empire need to be constructed. The Redesigned Magellanic technology needs to be incorporated, along with Alpha Sector Phasers, Shields, and Systems such that the resulting starship is balanced and comparable to equivalent Alpha Sector starships. Tactics and Strategy play a big role during the starship construction phase, for the vessel is not just thrown together with some Magellanic components, but carefully designed so that specific tactics will allow it to be victorious against other Alpha Setor-type starships on the battlefield.
It is possible to add New Weapons/Devices to the Burnide Territories later in the Timeline, but they must make developmental sense for that particular empire and they must have tactical benefits on the tabletop.
To date, there is only one New Empire for the Burnside Territories. The Owlian Parliament employs Revised Neutron Beams, Mass Drivers, PH-1’s, PH-2’s, and PH-3’s.
Owlian Heavy Cruiser SSD Version 2.0
There is currently no fiction to support the Burnside Territories, but there will be in the future.
* TASKS TO COMPLETE IN THE BURNSIDE TERRITORIES:
1) Create SSD’s for other New Empires in the Burnside Territories *HIGH PRIORITY*
2) Playtest Current Burnside Territories SSD’s versus equivalent Alpha Sector SSD’s and other Burnside Territories SSD’s *HIGH PRIORITY*
3) Create Other Ship Classes for Existing Empires in the Burnside Territories *MEDIUM PRIORITY*
4) Write Scenarios for the Burnside Territories *MEDIUM PRIORITY*
5) Create Map of the Burnside Territories *MEDIUM PRIORITY*
6) Create Variants of Current SSD’s in the Burnside Territories *LOW PRIORITY*
7) Create Timeline for the Burnside Territories *LOW PRIORITY*