THE 2ND OMEGA PROJECT (OP2)
DESIGNER NOTES
The Omega Project (from which the Genesis Project gets its name) was the name given by Agents of Gaming (Bruce Graw) to the Playtest Region (which lasted for years) that would later become the officially published Omega Sector. The 2nd Omega Project (otherwise known as OP2) is a Second Playtest Region that utilizes the Omega Design Paradigm (Varied Phasers, Varied Heavy Weapons, Varied Range Brackets, Varied Overload Ranges, Slower Ships to Start, Simpler Ships for Quicker Learning, Less Drones/Fighters to Speed Up Gameplay) while incorporating Omega Phasers and Tachyon Missiles (and possibly other Omega Tech like the Short Range Cannon). There will be a multitude of New Weapons/Devices introduced for the 2nd Omega Project. The Base 2nd Omega Project Heavy Cruiser (there will be variations of course) will feature 26 Warp, 4 Impulse, 2 APR, 4 Batteries, 30 Shield#1, 6 Omega PH-1’s, 4 Omega PH-3’s, 4 Heavy Weapons, and 1-2 Secondary Heavy Weapons or Devices. Obviously, the 2nd Omega Project will not ultimately lead to the Omega Sector (since that galaxy is said and done), so a New Name will have to be given to the Region of Space which will house the Finalized 2nd Omega Project Empires so that it is clearly distinguished from the Omega Sector. It is fairly certain that the Playtesting of the 2nd Omega Project will go on for years, if not the rest of a lifetime.
BACKSTORY: During the Wormhole Wars, a strange one-of-a-kind wormhole randomly appeared and disappeared intermittently throughout the Omega Sector. Later dubbed the Well, this unusual Wormhole (which was never documented in either Alpha or Omega Records) would draw starships into it, forever trapping them within, and crushing them as they descended to the “bottom” of the Well. Centuries passed and the Well changed in composition and structure, allowing an adjacent Region of Space to access the Well (with great difficulty). Within, the Young Empires of this New Region of Space discovered Omega Phasers and a few other pieces of Omega Technology. Over the years, they were able to successfully reverse-engineer these technologies and incorporate them into their starship designs. Little did these Young Empires realize that they would follow in the footsteps of the original possessors of these technologies…engaging in constant wars with neighbors, expanding and shrinking their borders, competing in an ever-increasing arms race, and uniting to repel an invasion by a technologically superior foreign empire bent on domination and destruction.
CURRENT 2ND OMEGA PROJECT SSDs:
1) ELDER HEAVY CRUISER (IN CONCEPT DESIGN STAGE)
2) FEY ADULT BUTTERFLY (IN CONCEPT DESIGN STAGE)
3) WYRM LARGE PREDATOR (IN CONCEPT DESIGN STAGE)
4) IMMORTAL HEAVY CRUISER (IN CONCEPT DESIGN STAGE)
5) SAGE CITADEL (IN CONCEPT DESIGN STAGE)
6) SHADOW NIGHTMARE CRUISER (IN CONCEPT DESIGN STAGE)
7) UNDYING ZOMBIE CRUISER (IN CONCEPT DESIGN STAGE)
TASKS TO COMPLETE FOR THE 2ND OMEGA PROJECT:
1) CREATE SSD’S FOR STARTING EMPIRES (HIGH PRIORITY)
2) PLAYTEST FIRST SSD’s VERSUS ONE ANOTHER (HIGH PRIORITY)
3) PLAYTEST FIRST SSD’s VERSUS ORIGINAL OMEGA SECTOR EMPIRES (MEDIUM PRIORITY)
4) CREATE MAP FOR 2ND OMEGA PROJECT (LOW PRIORITY)
5) CREATE TIMELINE FOR 2ND OMEGA PROJECT (LOW PRIORITY)
6) WRITE FICTION FOR 2ND OMEGA PROJECT (LOW PRIORITY)