THE PRE-HISTORY YEARS
TERRA RESERVE SHIPS
(PHR1.1) HEAVY CRUISER (CA):
The Terra Reserve Heavy Cruiser was the first Starship sent into deep space for exploration. While it was capable of defending itself, the purpose of the Terra Reserve Heavy Cruiser was not combat. Its mission was to Seek Out New Life and New Civilizations…to Boldly Go where No One had Gone Before. Sadly, the Galaxy turned out to be a Savage and Unforgiving Place with Many Hostile Empires.
Fortunately, the Terra Reserve Heavy Cruiser possessed Two Pocket Photon Torpedoes, Six Defense Phasers, and One Wide Cannon to defend itself. It had enough Warp Engines to move at a moderate pace during battle. The Terra Reserve Heavy Cruiser was a sturdy and reliable vessel, able to withstand a blow to its Forward Shield and able to suffer an extensive amount of Internal Damage before being Destroyed.
DESIGNER NOTES:
The Terra Reserve Heavy Cruiser sets the stage for the rest of the Pre-History Years Heavy Cruisers. Armed primarily with Phaser-3’s, this Pre-History Starship also employs the Pocket Photon Torpedo and the (supplementary) Wide Cannon. It is a solid vessel, similar to the Federation CA, which can perform a wide variety of duties, not just engage in combat.
From a Design Perspective, we can see that the Terra Reserve Heavy Cruiser has a Max Speed of 12, enough power to arm all of it weapons (while moving slowly), has a sufficient #1 Shield to stop Two Pocket Photons without taking Internals, can hit with its Pocket Photons from as far as Range 8 (with Poor To-Hit Probabilities), and has Very Limited Firing Arcs for its Phasers. This Base Design is the Perfect Starting Point for the Pre-History Years.
POCKET PHOTON TORPEDOES:
Pocket Photon Torpedoes are armed over Two Turns.
Pocket Photon Torpedoes require 1 point of energy on the first turn and 1 point of energy on the second turn.
Pocket Photon Torpedoes cannot be held.
Pocket Photon Torpedoes cannot be overloaded.
Pocket Photon Torpedoes are destroyed on TORP hits on the DAC.
Pocket Photon Torpedoes are treated as Photon Torpedoes in all aspects not noted above.
WIDE CANNONS:
Wide Cannons can be fired once per turn.
Wide Cannons require 1 point of energy to arm.
Wide Cannons cannot be held.
Wide Cannons are destroyed on DRONE hits on the DAC.
PHASER-3: These function as described in the Basic Set.
** PRELIMINARY PRE-HISTORY RULES **
Pre-History Labs work as (YG4.0) Labs in Early Years
Pre-History Probes work as (YG5.0) Probes in Early Years.
Pre-History Tractors work as (YG7.63) Tractor-Y’s from Early Years.
Pre-History Transporters work as (YG8.14) Transporters with 1 Hex Range from Early Years
Pre-History Shuttles work as (YJ2.0) and (YJ2.2211), but (YJ2.13) is omitted. Pre-History Wild Weasels function as (YJ3.0). (YJ4.0)-(YJ13.0) are omiited.
All other Pre-History Rules not referenced above generally work like Early Year Rules, except that they must be examined on a case-by-case basis to make sure they fit in with the Pre-History Years Design Paradigm.