PROJECT-X TERRAIN
Project-X is home to many different kinds of terrain in space that have tactical and strategic value. What follows are just some of the many kinds of terrain in Project-X:
BOILING FENS
Boiling Fens, as they are translated from Project-X languages, slowly damage (1-3 points) all six shields every turn. This can be countered with general or specific reinforcement, but at a constant energy cost. If some of the shields go down or all of the shields go down, all remaining damage is treated as internals. This ongoing damage will continue so long as the starship remains in the Boiling Fens.
Obviously, tactics dictate to force enemy fleets to enter the Boiling Fens while having your own forces avoid it. If a Base is built next to the harmful terrain, then the Boiling Fens provide a natural defense for the Base.
TEMPLE GROUNDS
Temple Grounds, as they are translated from Project-X languages, will slowly restore damaged shields for starships every turn. This process is slow, typically rebuilding 1-2 points every turn on all shields that are damaged. The source of this process, and why it doesn’t affect other kinds of defensive technologies like armor or power absorbers, is still being researched.
Clearly, having a resource like Temple Grounds right next to your base is of great benefit. Even better, some bases are just built right on top of some Temple Grounds. Adversaries seeking to lay siege to such strategic locations have long sought a way to nullify the benefits of the Temple Grounds.
EMPTY TOMBS
Empty Tombs, as they are translated from Project-X languages, are highly sought after and fought over in Project-X. Miraculously, once per month, if a dead body exists on a starship, it will be completely healed and brought back to life. If more than one dead body exists on a starship, a single body is chosen randomly. Articifial beings, mechanical constructs, and cyborgs are never raised. There is much speculation and debate that the reason why is because they never had a soul in the first place.
POISON FIELDS
Poison Fields, as they are translated from Project-X languages, are deadly areas of space that sap the energy of any starship within. On the first turn, only one point of total power (from any source) is lost. Thereafter, another point is added to the previous amount and subtracted from the starship’s total power. This continues until finally, the starship is left completely without power and ultimately, no life support.
Bases are usually built next to Poison Fields. They are a deterrent to invading fleets and give a significant advantage to the Base, especially the longer the battle goes on.
CLASHING ROCKS
The Clashing Rocks, as they are translated from Project-X languages, are two hidden subspace masses so massive they exert gravitational forces that crush any starship caught within them. Unlike the Boiling Fens, the Clashing Rocks damage their targets much more rapidly, typically collapsing shields on the first turn, causing devastating internals on the second turn, and triggering the ship’s explosion on the third turn.
Because of the deadly threat created by Clashing Rocks to attacking enemy fleets, Starbases usually take advantage of their existence and are built right next to them.