FIMBULVETR
NEO-INVADERS
SERVITOR SHIPS
(FR1.5) ENCROACHER (ENC):
When the Neo-Invaders returned for the Second Invasion, they employed Servitors consisting of empires conquered ages ago that were twisted to serve the Neo-Invaders.
The Encroachers, as they are now known, are one such Servitor. In their original form, the Encroachers were nano-organic beings who built armored vessels. Their ships could not be boarded and they did not use Shuttles.
Encroachers are carried, along with other Satellite Ships, in the Hangers of Neo-Invader Motherships. They are strategically released at a great distance, often close to 800,000 kilometers away from a hardened target. From this safe location, Encroachers repeatedly fire their Long Range Point Beam, coordinating their fire with other Encroachers. This constant, concentrated, long range fire is devastating to the target who typically cannot move or can move only very slowly. Encroachers are never deployed alone and always work in conjuction with a fleet of other Neo-Invader starships.
Encroachers are protected by their unique Titanium Armor which can shift positions in order to be repaired by internal systems. For seeking weapon defense, Encroachers rely on their rapid fire Pulse Phasers. However, it is unlikely that seeking weapons will even hit an Encroacher due to their reality warping Scrambler device.
As hardened targets are whittled down and damaged, Encroachers slowly move in toward their wounded prey, supporting advance Neo-Invader forces ahead of them. Encroachers are unable to move quickly due to their heavy armor. When the battle is done, Encroachers are picked up by Neo-Invader Motherships to move on to the next target.
DESIGNER NOTES:
The Neo-Invader Servitor Encroacher presents the first of many Servitors that were employed by the Neo-Invaders during the Second Invasion. Their design serves a specific tactical purpose. The Neo-Invaders molded each one of their Servitors to fulfill a variety of strategic functions.
Titanium Outer and Inner Armor is reminiscent of PA Panels, yet operates completely differently. It is only meant to remind the viewer of the similarities, not work identically in any way. Titanium Armor is unique to the Encroachers.
Neo-Invader Servitor Encroachers use standard Batteries, not advanced Andromedan Batteries.
The Long Range Point Beam employed by the Neo-Invader Servitor Encroacher is a specialized weapon which serves a specialized purpose. If an Encroacher is directly confronted by a warship with standard Heavy Weapons, the single Long Range Point Beam will soon demonstrate its clear ineffectiveness.
The original name for the Encroacher’s Phasers were PH-2X’s. My idea was to give it a rapid fire PH-3 mode for seeking weapon defense. But it was also to be limited to PH-2’s to reflect the weaponry of their Masters. It wasn’t until much later during the SSD Construction Phase that I realized I had simply recreated the Nicozian Pulse Phaser. After rereading the PH-P Rules, I decided to simply discard the PH-2X designation and call them PH-P’s. There was no sense in reinventing the wheel.
LONG RANGE POINT BEAM (LRPB):
Long Range Point Beams are armed over two turns.
Long Range Point Beams require five points of energy on the first turn and five points on the second turn.
Long Range Point Beams cannot be Held, but can use a Rolling Delay by paying five points of energy per turn.
Long Range Point Beams require two damage points to be destroyed.
Long Range Point Beams are hit on TORP on the DAC.
SCRAMBLER (SCRM):
Scramblers can be activated every turn (with no 8-impulse limitation).
Scramblers require four points of energy per turn.
Scramblers cannot be Held.
Scramblers are active from the first impulse of the turn to the last impulse.
When activated, the Scrambler produces a Net ECM Shift for the owning unit. The Net ECM Shift is 4 for (D6.35) and (D6.37). The Net ECM Shift is 8 for (D6.36).
Scramblers are destroyed on FLAG Hits on the DAC.
TITANIUM ARMOR (OUTER/INNER):
Titanium Armor has two Positions: Outer and Inner. Each box of Titanium Armor can only be in one Position at a time.
Outer Armor always absorbs incoming damage before the Inner Armor.
Titanium Armor is always divided into two Hemispheres: Forward Hemisphere (FH) and Rear Hemisphere (RH). Follow Andromedan Power Absorber Panel Rules to determine which Hemisphere is hit by incoming volleys.
Each box of Titanium Armor absorbs ten points of incoming damage before being destroyed. Partial damage amounts are to be recorded on the Damage/Position Tables on the SSD.
Titanium Armor cannot be Reinforced.
Titanium Armor in the Inner Position can be Repaired with Damage Control. Every two points of Damage Control restores one box of Titanium Armor.
Titanium Armor requires no energy to activate or use.
At the beginning of each turn (and only then), Sets (Linked Boxes on the SSD) of Titanium Armor in the Outer Position can be interchanged with the corresponding Sets (Linked Boxes on the SSD) of Titanium Armor in the Inner Position. Note the Current Position of each box of Titanium Armor on the Damage/Position Tables on the SSD.
Titanium Armor is treated as Shields for the purposes of blocking Transporters.
Treat Titanium Armor as Shields for any other aspect not noted above.
SPECIAL RULES: Neo-Invader Servitor Encroachers cannot be Boarded. Neo-Invader Servitor Encroachers possess no Boarding Parties. Neo-Invader Servitor Encroachers do not use Shuttles.
SPECIAL RULES: Neo-Invader Servitor Encroachers are treated as Satellite Ships that can be carried aboard Neo-Invader Motherships (see G19.0)
PULSE PHASER’s (PH-P): These work exactly as described in (E98.0).