MITOSIS (WRITTEN IN 2020)
Looking back at Mitosis, which was created back in 2016, it looks to be an expansion upon the concepts presented by the Frax. Heavy Weapons are FX and RX. This means they can fire forward (and to the rear), but their main concentration of fire is off to the sides. This leads to interesting tactics. However, going beyond the Frax’s weaponry, Mitosis seeks to implement this FX/RX idea into All the Alpha Sector weapons. This would include Drones and Plasmas. Clearly, their launching arcs need to be modified to fit this FX/RX mold.
Curiously, the technology level of Mitosis is similar to the Early Years, where Heavy Weapons do not have Overloads. But unlike the Early Years, Mitosis uses Phaser-1’s and Phaser-3’s (like General War Alpha Sector) instead of the primary PH-2’s employed by the Early Years. This mix of Limited Heavy Weaponry with Modern Phasers helps to make Mitosis unique and fosters the development of new tactics at the same time.
To make things even more interesting, the Heavy Cruisers of Mitosis are the size of War Destroyers. The Average Mitosis Heavy Cruiser will have 16 Warp and a 1/2 Movement Cost. This means a small, fast ship, with less internals and less overall energy. Again, this adds to the uniqueness of Mitosis, presenting a need for players to manage their overall energy differently than an Alpha Sector Heavy Cruiser.
Should Mitosis be played against the Alpha Sector, using War Destroyers or Early Years Ships? I would greatly discourage such play, given the Different and Unique Design Paradigm of Mitosis. The two don’t really mesh together well and their styles of combat are contrary to one another.
Overall, I am pleased with the Design Philosophy behind Mitosis. It presents something new, something different, and something fun. There is a lot of room for growth, as the goal for Mitosis is to eventually develop Advanced Technology that will include Overloads, Scatterpacks, and More. The Background and History is rich and intriguing. I will have to devote more time to expanding Mitosis in the future.
Below is what was originally written to describe Mitosis back in 2016:
MITOSIS (WRITTEN IN 2016)
Mitosis takes Alpha Sector Technology and distills it down to its essential elements. Rather than having empires with two-three pieces of technology (like Photon+Drone, Disruptor+Drone, Plasma+Cloak, Disruptor+ESG, etc.), each empire in Mitosis starts out with only one piece of technology (Photon, Disruptor, Drone, Plasma, etc.). This only a beginning. As the Mitosis Timeline moves forward, the empires of Mitosis will discover new technology, incorporate existing technology, and improve on technology already in use.
Heavy Weapons in Mitosis feature FX/RX or FH/RH Firing Arcs. Phaser Firing Arcs compliment this design with many being R/L and some being FA/RA. The goal here is for ships to maneuver and focus fire to the sides instead of forward.
Combat in early Mitosis is simplified. Heavy Weapons do not have Overloads. There are no Scatterpacks. ECM is not available. Shuttles can still be used for Wild Weasels and Suicide Shuttles. Battles are straight forward, quick, and non-cumbersome. In this way, Mitosis is very similar to Omega Design Philosophy (which avoided Drones to speed up Gameplay).
Tactics with the simplified combat and RX/FX firing arcs will be similar to the Alpha Sector, yet different.
Heavy Cruisers in early Mitosis are the size of War Destroyers. With 16 Warp and 1/2 Movement Cost, these Heavy Cruisers will have to choose their Energy Allocation carefully. The smaller size of Mitosis Heavy Cruisers sets the stage for other ship classes such as Dreadnoughts, Command Cruisers, Destroyers, and Frigates.
Empires in Mitosis are named for real Old World regions. These regions existed independently until they faced an unstoppable expanding Empire. The symbol of this famous Empire was the Eagle. We all know what happened next in History. Will it be the same for Mitosis?