ARCH OMEGA
JOTUNHEIM SHIPS
(AOR1.1) HEAVY CRUISER (CA):
The Jotunheim Heavy Cruiser was a feared opponent due to its dual Implosion Bolts. Twin Implosion Torpedoes provided an additional seeking threat. Anyone foolish enough to close on the Jotunheim Heavy Cruiser would feel the wrath of the Jotunheim’s Imploding Field Generators.
The Jotunheim Heavy Cruiser was not the Fastest Starship, nor the most Sturdy, but it did possess enough Power to arm its many weapons when engaging the enemy. Substantial Reserve Power was ready for use at any moment.
Wide Phasers complimented the Full Suite of Transporter Collector Cannons pointed in Every Direction. The Jotunheim Heavy Cruiser was protected by significant amounts of Ceramic Composite Armor, more than the standard Arch Omega Heavy Cruiser. Lastly, Numerous Labs allowed the Jotunheim Heavy Cruiser to perform Scientific and Exploratory Missions as necessary.
DESIGNER NOTES:
The Jotunheim Heavy Cruiser sets the stage for Arch Omega. Directional Ceramic Composite Armor, Transporter Collector Cannons with Hypercannon Firing Arcs, Supplemental Omega Phasers, Limited Heavy Weapons, New Technology, Reduced Internals, Limited Speed, and Power without Warp are all defined in the Jotunheim Heavy Cruiser. Every Heavy Cruiser that follows, no matter which Empire, will find its basis in the Jotunheim Heavy Cruiser.
Tactically, the Jotunheim Heavy Cruiser is a Unique Animal. Its use of the Implosion Bolt and Implosion Torpedoes are reminiscent of the Trobrin, but the Wide Phasers and Transporter Collector Cannons make it significantly different. Most importantly, the Implosion Field Generator changes the game because it not only provides solid defense against seeking weapons, but it can also be used offensively to ram close opponents. Pseudo Implosion Torpedoes add a dangerous element to the battle, allowing the Jotunheim Player to outwit and fool his opponent. Add In the Directional Ceramic Composite Armor and you have a Tactical Starship that is quite Unique in Star Fleet Battles.
TRANSPORTER COLLECTOR CANNONS (TCC):
These function exactly as Transporter Collector Beams under (OE26.0), except for the following:
Use the Arming Costs and Damage indicated on the Transporter Collector Cannon Chart
Transporter Collector Cannons may only be armed with 1 or 2 Points of Energy
Transporter Collector Cannons use Heavy Hypercannon Firing Arcs under (OE16.382). This includes the Penalty to fire outside of the Spine Hex detailed under (OE16.383).
WIDE PHASER-1: These function as described in Omega Module-1.
IMPLOSION BOLTS: These function as described in Omega Module-1.
IMPLOSION TORPEDOES: These function as described in Omega Module-1 except that Implosion Torpedoes possess Pseudo Torpedoes.
CERAMIC COMPOSITE ARMOR: These function as described under (OD1.0) except that they are Directional. They only protect the Specified Arc.
IMPLOSION FIELD GENERATORS (IFG):
These function as Expanding Sphere Generators under (G23.0) except for the following:
Implosion Field Generators are restricted to Radius 0 or Radius 1.
Implosion Field Generators are restricted to 1 or 2 Points of Energy.
Implosion Field Generators affect Plasma and Plasma-like Weapons as Phasers.
Implosion Field Generators have No Effect on Implosion Torpedoes launched by a Jotunheim Starship.
SHUTTLE BOMBS: These function as described under (OJ5.0).