EUROPA CA VS KRAKENFISH SNATCHER – SECTOR 50
PLAYTEST REPORT 3/2/22
T1: Europa Speed 10. Krakenfish Speed 14. Both ships close. Krakenfish moves along top edge of map. Europa takes map center. Neither ship fires.
T2: Europa Speed 12. Krakenfish Speed 14. Krakenfish launches 2 Whipcrack Torpedoes. Krakenfish fires 3 2-point Bioelectric Bolts at R16. 1 Bioelectric Bolt hits scoring 2 damage to the Europa’s Shield #6. Krakenfish turns toward F and moves away. 2 Whipcrack Torpedoes close in on Europa. Europa moves forward trying to catch Krakenfish. 2 Whipcrack Torpedoes reach R1 from Europa. Europa turns to face the Whipcrack Torpedoes directly. Europa fires 2 PH-1 at 1 Whipcrack Torpedo at R1, destroying it. Europa fires 1 PH-1 and 1 PH-3 at the other Whipcrack Torpedo at R1, destroying it. Krakenfish fires 1 2-point Bioelectric Bolt at R15. The Bioelectric Bolt hits, scoring 3 damage the Europa’s Shield #6. Turns ends with Krakenfish facing F, Europa facing A, they are 13 hexes apart.
T3: Europa Speed 12. Krakenfish Speed 9. Europa closes on Krakenfish while Krakenfish turns around. Turn ends with Krakenfish facing C and Europa facing B. They are 6 hexes apart. Krakenfish fires 3 2-point Bioelectric Bolts at R6. 1 Bioelectric Bolt hits scoring 2 damage to the Europa’s Shield #6. Europa fires 2 PH-1 and 1 PH-3 at R6. Phasers score 8 points of damage to the Krakenfish’s Shield #2.
T4: Europa Speed 3. Krakenfish Speed 3. Krakenfish launches 2 Whipcrack Torpedoes. Europa cannot fire at the Whipcrack Torpedoes due to 8-impulse rule. 2 Whipcrack Torpedoes strike Europa, scoring 10 damage to Europa’s Shield #1. Krakenfish fires 3 4-point Bioelectric Bolts at R6. 2 Bioelectric Bolts hit scoring 20 damage to Europa’s Shield #6. Europa loses Shield #6, discharges Batteries, and takes 15 Internals. Europa loses 6 FHull, 2 Batteries, 1 Tractor, 2 Aft Hull, 1 AUX, 1 RWarp, 1 APR, 1 PH-3. Europa fires 2 Overloaded Photons, 2 PH-1s, and 1 PH-3 at R6. 1 Overloaded Photon hits, combined with Phasers, scores 21 Damage to Krakenfish’s Shield #3. Krakenfish loses Shield #3, discharges 1 5-point Battery, and takes 4 Internals. Krakenfish loses 1 LWarp, 1 RWarp, 1 Aft Hull, 1 Tractor. T4 ends with Europa circling away to protect its Down Shield #6, Krakenfish chasing, protecting its Down Shield #3. Europa facing E, Krakenfish facing D, they are 5 hexes apart.
T5: Europa Speed 8. Krakenfish Speed 10. Europa moving away while trying to turn to face Krakenfish for recharged Photons on T6. Krakenfish chases and reaches R1 facing E while Europa facing A. Krakenfish fires 2 4-point Bioelectric Bolts at R1. 1 Bioelectric Bolt hits, completely knocking down Europa’s Shield #3, but scoring No Internals. Europa launches 1 Suicide Shuttle at Krakenfish. Krakenfish launches 1 Suicide Shuttle at Europa. Krakenfish turns and moves away from Europa’s Suicide Shuttle. The Suicide Shuttle will not catch the Krakenfish this turn. Krakenfish’s Suicide Shuttle strikes Europa through its Down Shield #3 before it can move away. Europa suffers 18 more Internals.
* EUROPA PLAYER CONCEDES THE GAME *
COMMENTS:
The Krakenfish’s Adrenaline Batteries are a huge advantage in Sector 50. Since most Sector 50 Heavy Cruisers only have 2 Batteries, having 10 points of available Adrendaline Batteries is remarkable, similar to the difference between X-Batteries and Normal Batteries. To make things worse, the Adrenaline Batteries receive Automatic Restoration every turn. The 10 points of Adrenaline Batteries (only 5 of which can be used at any one time) can be used to absorb damage (reinforcement), increase speed, or a variety of other functions.
The Krakenfish’s Whipcrack Torpedoes are extremely useful as well. While they do not score a large amount of damage, they can be used to deter an approach or whittle down the enemy’s Shields from afar. The only disadvantage with Whipcrack Torpedoes (and Plasma Whips) is their need to cool down for 1 turn after use.
The Krakenfish’s Bioelectric Bolts proved to be more deadly than I thought. While the 1-point or 2-point Bioelectric Bolts were not much of a threat, the 4-point Bioelectric Bolt could take down a Sector 50 Shield with one shot. Again, the only disadvantage of the 4-point Bioelectric Bolt is its need to cool down for 1 turn after firing.
The Krakenfish’s Firing Arcs played a major role in this battle. Its Firing Arcs are far superior to the Europa CA’s Firing Arcs, allowing the Krakenfish to fire multiple Bioelectric Bolts at odd angles. Meanwhile, the Europa CA’s limited Phaser Firing Arcs prevented it from firing all of its Phasers from certain positions.
Surprisingly, the Krakenfish Snatcher is a deadly, formidable opponent in Sector 50.