KING ALPHA
DJINN SHIPS
(KAR1.3) HEAVY CRUISER (CA):
Like all Djinn, the Djinn Heavy Cruiser was seldom seen or detected. As fleeting as a ghost, the Djinn Heavy Cruiser would drift here and there, accomplishing its stealth missions, only appearing to strike when it was absolutely necessary.
When the Djinn Heavy Cruiser did appear, it was a frightening adversary. Armed with dual Plasma-R Torpedoes, the Djinn could incinerate targets in a single strike. The Displacement Device it carried allowed itself to be transported out of danger or the disruption of enemy fleet formations. The Djinn Heavy Cruiser did have one major flaw, its Weak Shields were often exploited by the opponent.
Like the Djinn of Mythology, the Djinn were feared because of their mystical abilities (a rumor the Djinn loved to hear and propagate). It was said that the Djinn could become invisible, teleport at will, transport you from one place to another, and breathe flame from their mouth.
DESIGNER NOTES:
The Djinn is the second empire for King Alpha. The King Alpha Design Paradigm calls for Three Heavy Weapons (already existing in Alpha Sector Technology) which are to be combined in a tactically advantageous manner. However, the Djinn are somewhat different. While one of the Three Heavy Weapons is a PL-R, the other Two Heavy Weapons are actually Devices. Each Device is strategically and tactically important, perhaps making them more critical than a simple Heavy Weapon. Of course, the Two Devices are the Cloaking Device and the Displacement Device.
Both the Cloaking Device and the Displacement Device have numerous tactical applications, all of which vary according to the opponent they are facing. Because the Djinn do not have the Triple Heavy Weapons that other King Alpha empires have, they must successfully use the Cloaking Device and the Displacement Device to their maximum advantage in order to be victorious.
Overall, the Djinn Heavy Cruiser is a powerful starship, more so than the Watcher Heavy Cruiser upon which it is based. In order to compensate for this might, the Djinn Heavy Cruiser was purposely given Weak Shields, which actually fits nicely into its tactical gameplay.
PLASMA-R: These work as described in the Basic Set
CLOAKING DEVICE: This works as described in the Basic Set
DISPLACEMENT DEVICE: This works as described in Module C2.
PHASER-C: These work as described in Module E3.
PHASER-P: These work as described in Module R107.