SECTOR ZERO
DAEMON SHIPS
(SZR2.1) SPACE SUBMARINE (SS):
The Daemon Space Submarine was primarily used to sow chaos and wreak havoc behind enemy lines. Using its Cloak to slip past border defenses, the Daemon Space Submarine would select isolated, vulnerable targets and unleash its powerful Plasma-R Torpedo. Once the surprise attack was completed, the Daemon Space Submarine would again Cloak, using its invisibility to return back to Daemon Space.
Daemon Space Submarines were also greatly feared by other empires because they would hunt in Wolf Packs of three or more. These Wolf Packs would ambush lone starships, Decloaking in surprise. Typically, the unprepared starship would be destroyed, as it would not be able to withstand the combined assault of multiple Plasma-R Torpedoes.
DESIGNER NOTES:
The Daemon Space Submarine was based on the Romulan War Eagle, but the design had to be converted into Sector Zero Standards. Obviously, Power Absorbers replaced Shields, Batteries were upgraded to Sector Zero (Andromedan) Levels, and Phaser-1’s were downgraded to Phaser-2’s. But other changes were forced to take place during this process as well. In the end, the Daemon Space Submarine ended up with more Armor to supplement its Power Absorbers, more Warp Power, more Overall Internals, and Less Maneuverability expressed as a worse Turn Mode and a higher Chance of Breakdown. Lastly, all Daemon ships needed an additional rule which would handle their unique “biology” during Boarding Party Combat.
PLASMA-R TORPEDOES: These function as described in the Basic Set.
CLOAKING DEVICE: This functions as described in the Basic Set. The Cloak is included in the BPV Cost.
DIRECTIONAL POWER ABSORBER PANELS (PA#X): These function as Power Absorbers except for the following:
⦁ Each Directional Power Absorber Panel must be Energized. It costs 1 Point of Power to raise One Directional Power Absorber to Standard Levels. It costs 2 Points of Power to raise One Directional Power Absorber to Reinforced Levels. Note that a typical Sector Zero Starship has 6 Directional Power Absorbers.
SECTOR ZERO BATTERIES: These function as described in the Basic Set except that each Battery holds 3 Points of Power.
PHASER-2: These function as described in the Basic Set.
ARMOR: These function as described in the Basic Set.
DAEMON BOARDING PARTY COMBAT: This functions as standard Boarding Party Combat except that the Daemon side gets +2 to each Roll under (D7.42 and D7.421). This bonus simulates Daemon Spirit Forms that arise after their Host Body is killed, attempts by Daemon Spirit Forms to Possess Enemies, and Enemies possessing technology (everyone in Sector Zero is familiar with Daemons) to Counter and Kill Daemon Spirit Forms.