PROJECT-X
CONFEDERACY SHIPS
(PXR9.1) CONFEDERACY FIRST BATTLECRUISER (FBC):
The staple of the Confederacy. The Confederacy First Battlecruiser quickly earned a reputation for being a durable and powerful starship during the First Era. While limited in maneuverability, the Confederacy First Battlecruiser featured deadly weaponry combined with strong forward shielding.
The Republic and Regime were unprepared for their first encounter with the Confederacy. Mass Torpedoes, the primary weapons of the Confederacy, were able to travel at spectacular rates. Because the Republic and Regime were limited in speed, they were unable to outrun these fast seeking weapons. This forced the Republic and Regime to rely on either Phasers or Wild Weasels for defense against Mass Torpedoes. Mass Torpedoes were able to generate an unbelievable amount of damage upon impact, often crushing its target’s shields and causing internal damage.
To complicate matters, the Confederacy First Battlecruiser could also generate “fake” Mass Torpedoes which would later be named Pseudo Mass Torpedoes. This made it very difficult for the Republic and Regime to counter incoming Mass Torpedoes, because they were not able to discern which Mass Torpedoes were real and which Mass Torpedoes were fake. Veteran Confederacy Captains were experts at launching Pseudo Mass Torpedoes at the perfect moment during a battle, often gaining a critical advantage over the enemy as a result.
MASS TORPEDOES
Mass Torpedoes function as Plasma Torpedoes except for the following:
1) Mass Torpedoes do not have Enveloping or Shotgun Modes. Mass Torpedoes cannot be Bolted.
2) Mass Torpedoes require three turns to arm. One point of energy is required on the first turn, one point of energy on the second turn, and two points of energy on the third turn.
3) Mass Torpedoes can be held at a cost of one point per turn.
4) Mass Torpedoes are destroyed on Torpedo hits on the DAC.
PSEUDO MASS TORPEDOES
Pseudo Mass Torpedoes function as Pseudo Plasma Torpedoes except for the following:
1) Pseudo Mass Torpedoes are armed over three turns. One point of energy is required on the first turn, one point of energy is required on the second turn, and one point of energy is required on the third turn.
2) Pseudo Mass Torpedoes can be held at no cost.
3) Pseudo Mass Torpedoes behave in the exact same manner as Mass Torpedoes.
4) There is no limit to the amount of Pseudo Mass Torpedoes that can be generated, as long as the appropriate arming cost is paid each time.
5) Pseudo Mass Torpedoes can be armed concurrently with Mass Torpedoes.
6) Pseudo Mass Torpedoes have their own launchers. Pseudo Mass Torpedoes are destroyed on Drone hits on the DAC.
PHASER-V
1) It costs one point of energy to fire a Phaser-V.
2) Phaser-V’s do *Not* have a Capacitor.