THE GRAW PROJECT
CENTI SHIPS
(GPR3.1) WINCHESTER HEAVY CRUISER (CA):
The Centi, who are Humanoid Centipedes, fielded mass quantities of Winchester Heavy Cruisers in an attempt to overwhelm their neighbors with sheer numbers. The ship was a sleek, fast, and agile vessel which often danced around its opponents at range. Armed with Neutron Bullets, Neutron Phasers, and Space Mud, the Centi Winchester Heavy Cruiser was designed for combat. The Centi were feared throughout the Graw Project for their Neutron Bullets which could rip through a shield like an armor-piercing round, causing instant internal damage.
DESIGNER NOTES:
The Centi, which are based on the Vari, are a warlike species that crave organic flesh to feast upon. As such, they often play the role of antagonists in the Graw Project.
I wanted to make the Particle Beam more Lethal. So I designed the Neutron Bullet with the Limited Ability to Bypass Shields. While the Neutron Bullet is deadly in its aspect of Scoring Internals, it lacks Crunch Power, a Vulnerability that can be exploited by any Seasoned Captain.
Instead of Particle Probes or Particle Splitter Torpedoes, the Centi needed a Device which was more Tactically Useful. This took the form of Space Mud. Like the Spore Caster and Web, Space Mud is a Type of Terrain that has Tactical Applications. Clearly, Space Mud provides excellent Seeking Weapon Defense, although it can also be used to Trap and Pin Enemy Starships so the Centi can use Sniper Fire from a distance with their Neutron Bullets. There are numerous possibilities in the future for Space Mud Advancements.
Neutron Phasers take the place of Particle Phasers. While the Damage Range is not as extreme as Particle Phasers, Neutron Phasers are definitely more potent than Proton Phasers, which are the Standard in the Graw Project. Note that the Centi Winchester Heavy Cruiser does not possess any Neutron Phaser-3’s or Graviton Phasers.
With its Armaments, the Centi Winchester Heavy Cruiser is best suited to Saber Dance with the Enemy, rather than closing for a Single Potent Alpha Strike. Its versatile Turn Mode helps it to be proficient in this type of Mid-Long Range Fighting. Space Mud helps to deter the Enemy and protect the Centi Winchester Heavy Cruiser against Seeking Weapons.
The Centi Winchester Heavy Cruiser is the perfect example of a Heavy Cruiser that fits the Design Paradigm for the Graw Project. With 26 Warp, One Unique Heavy Weapon, One Varied Phaser, One Special Device, and No Seeking Weapons, the Centi Winchester Heavy Cruiser has few rules and they are easy to learn. This empire could have easily fit in the Original Omega Sector without any difficulty.
NEUTRON BULLETS (BLT):
⦁ Neutron Bullets may be fired every turn
⦁ Neutron Bullets require 5 Points of Energy to fire. This energy may be allocated or drawn from reserve power.
⦁ Neutron Bullets may not be held.
⦁ Neutron Bullets were designed to Bypass Shields. When scoring damage, only Mark Shield Damage on Every 6th Shield Box. Any Remaining Damage Points are scored as Internals.
⦁ Example: A Neutron Bullet hits a 30 Point Shield scoring 8 Points of Damage. 5 Points of Damage are marked off of the Shield. 3 Internal Damage Points are then Scored.
⦁ Neutron Bullets do not bypass Armor or Power Absorbers.
⦁ Neutron Bullets are destroyed on TORP Hits on the DAC.
SPACE MUD (SMUD):
⦁ Space Mud may be laid every turn.
⦁ Each Hex of Space Mud costs 4 Points of Power to lay.
⦁ The Space Mud Device has a Capacitor that can hold up to 20 Points of Energy
⦁ Energy to refill the Capacitor may be allocated or come from Reserve Power
⦁ Space Mud may be laid anytime during the turn, but not within 4 impulses of a prior laying.
⦁ On the Impulse of Activation, 1 Hex of Space Mud is placed in the Hex directly behind (direction of the #4 Shield) the Centi Starship.
⦁ The Space Mud Hex will last for 32 Impulses from the moment it was laid
⦁ Anything (Ship, Shuttle, Fighter, Drone, Plasma, PF, Monster, etc.) which enters the Space Mud Hex will come to an Immediate Stop. It cannot move again for 16 Impulses from the moment it entered the Space Mud Hex. Its facing does not change.
⦁ Ships coming to a Complete Stop are subject to the Rules of (C8.0) Emergency Deceleration. This includes the Effects described under (C8.4) for the Post-Deceleration Period. Note that there is no (C8.3) Deceleration Period with Space Mud.
⦁ Space Mud does not affect Direct-Fire Weapons or Phasers in any way.
⦁ The Space Mud Device is destroyed on a DRONE Hit on the DAC.
NEUTRON PHASER-1: These function as Phaser-1’s, except use the Neutron Phaser Damage Chart