* Note that both ships have 12 Warp, Not 16 Warp *
T1
Brittani moves 16. Hispania moves 12.
Both ships close on each other.
Turn ends with both ships facing each other, 16 hexes apart.
T2
Brittani moves 24. Hispania moves 10.
Brittani closes to R2 while Hispania turns to keep Brittani on Starboard Side.
Impulse 20, Brittani fires 2 Photons, 2 PH-1’s and 3 PH-3’s. 1 Photon hits combined with Phasers for 18 Damage. Hispania Shield #3 absorbs all damage but is completely destroyed.
Hispania returns fires with 3 Disruptors (1 charged with 2 Batteries), 2 PH-1’s and 3 PH-3’s. 2 Disruptors hit combined with Phasers for 20 Damage. Brittani Shield #2 absorbs all damage but is completely destroyed.
* GAME TO BE CONTINUED WHEN PLAYERS HAVE TIME *
* Note that in previous Turns, it was Hispania CA’s Shield #3 that was destroyed, not the #5 Shield *
T2 Impulse 22, Brittani turns and moves to bring RX/RA weapons into arc. 2 Photons hit combined with 2 Phasers scoring 24 Internals through Hispania Down Shield #3.
Hispania loses 2 Left Warp, 1 Right Warp, 2 Batteries, 1 Tractor, 3 Forward Hull, 3 Shuttles, 3 Aft Hull, 1 AUX, 1 Lab, 3 Impulse, 1 Disruptor, 2 PH-3’s, 1 PH-1.
Hispania is not scheduled to move and has no weapons in arc to return fire.
* HISPANIA PLAYER CONCEDES. HE COULD HAVE FOUGHT ON WITH HIS REMAINING DISRUPTORS AND PH-1’s, DOING MINIMAL DAMAGE TO THE BRITTANI’S SHIELDS. BUT ONCE THE BRITTANI’S PHOTONS WERE REARMED, IT WOULD HAVE BEEN GAME OVER FOR THE HISPANIA. *
PLAYTEST COMMENTS:
Power (12 Warp with 1/2 Movement Cost) feels right for both ships because it forces the Captains to make choices about how to use that power. Both ships feel equal, which is good since they form the foundation for Mitosis. Turn Mode E is a horrible Turn Mode (just a comment about the Brittani). Because the Mitosis Heavy Cruisers are based on War Destroyers, they don’t have as much Hull to absorb damage and are, therefore, more fragile. Games are over quicker once a substantial amount of Internals have been scored. The FX/RX arcs force different types of maneuvering on the battlefield (you can’t just keep him in your FA and blast away). The Hispania CA could have won if it used different tactics (it had 1 Suicide Shuttle prepared and 3 more on the way which never even got to launch).