THE BURNSIDE TERRITORIES SHORT SUMMARY AS OF 12/16/23 The Burnside Territories takes Magellanic Cloud Designs and converts them into New Empires that conform to the Alpha Sector Design Paradigm. This is no simple or easy task. The end goal is to have a balanced Alpha Sector-type Starship which has…
Category: Star Fleet Battles
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Star Fleet Battles – V-Technology/Young Kingdoms Short Summary
V-TECHNOLOGY/YOUNG KINGDOMS SHORT SUMMARY AS OF 12/7/23 V-Technology (or Variable Technology) is an alternate version of X-Technology. As such, its capabilities should never exceed X(1)-Technology or be the equivalent of X2-Technology. V-Technology affects the same weapon or device differently, so that you may have multiple advanced versions of that same…
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Star Fleet Battles – Mitosis/Meiosis Short Summary
MITOSIS/MEIOSIS SHORT SUMMARY AS OF 11/26/23 The Design Paradigm for Mitosis, which was created back in 2016, includes War Destroyer sized Heavy Cruisers (at the start of the Timeline), PH-1’s as the standard offensive Phaser (not PH-2’s), and FX/RX Heavy Weapons (including Drones/Plasmas) that cannot Overload (at the start…
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Star Fleet Battles – Sector 50 Short Summary
SECTOR 50 SHORT SUMMARY AS OF 11/13/23 The foundation for Sector 50 is taking existing starships and cutting their designs in half. During this process, decisions need to be made and the goal is to make these halved starships balanced versus one another. The result is the base Heavy…
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Star Fleet Battles – The Proto Sector Short Summary
THE PROTO SECTOR SHORT SUMMARY AS OF 10/28/23 The Proto Sector takes Omega Sector designs and seeks to balance them to Alpha Sector standards. This is done in many ways, including switching all Omega Phasers to Alpha Sector Phasers, adjusting Shield Strengths, examining Warp Power and Total Available Power,…
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Star Fleet Battles – Z-Technology/High Guard/Intergalactic Assemblage of Systems Short Summary
Z-TECHNOLOGY/HIGH GUARD/INTERGALACTIC ASSEMBLAGE OF SYSTEMS SHORT SUMMARY AS OF 10/22/23 Z-Technology is an Alternate Version of X2 Technology. It makes sure to answer all of the common questions and presumptions about X2 (the list is long), using a fusion of many different existing technologies to do so. Z-Technology, while…
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Star Fleet Battles – The 2nd Omega Project (OP2) Designer Notes
THE 2ND OMEGA PROJECT (OP2) DESIGNER NOTES The Omega Project (from which the Genesis Project gets its name) was the name given by Agents of Gaming (Bruce Graw) to the Playtest Region (which lasted for years) that would later become the officially published Omega Sector. The 2nd Omega Project…
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Star Fleet Battles – The Evo-Habitat Designer Notes
THE EVO-HABITAT DESIGNER NOTES Ecosys-01 was created in 2016 on my first website. Ecosys-001 was devoid of starships, empires, and intelligent humanoid species. Instead, Ecosys-001 featured a completely natural environment full of alien creatures (of varying intelligence), alien flora, formations, and resources. The concept was whether the Star Fleet…
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Star Fleet Battles – Starduel Designer Notes
STARDUEL DESIGNER NOTES Starduel is inspired by an old game from the early days. What I thought would be a relatively simple and easy New Galaxy to create turned out to more difficult and complex than I previously thought. Starduel imagines a dystopian galaxy where there are no empires,…
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Star Fleet Battles – The Astral Sea Designer Notes
THE ASTRAL SEA DESIGNER NOTES Back in 2016, on my first website, I created the Seven Seas Galaxy. In order to travel across the Seven Seas, the starships of the galaxy used Solar Sails to collect and harness the power of Solar Winds. The rules for this unique type…