THE MITRAX GALAXY * DEDICATED TO FRANCOIS ANGERS * DESIGNER NOTES First of all, the Mitrax Galaxy was created by Francois Angers. He is the Master Designer behind the Mitrax Galaxy; the Creative Driving Force. However, I will be the one updating, revising, editing, balancing, playtesting, adding to, building…
Category: Star Fleet Battles
Star Fleet Battles – High Guard Heavy Cruiser SSD Z-Technology
HIGH GUARD Z-SHIPS ZR1.1 HEAVY CRUISER (CZ): The High Guard Heavy Cruiser was a powerful Z-Ship of the Line which was capable of performing a variety of functions. Armed with Quantum Torpedoes, a healthy supply of Phaser-Z’s, and a pair of Plasma ZF’s, the High Guard Heavy Cruiser was more…
Star Fleet Battles – King Alpha/Queen Omega Short Summary
KING ALPHA SHORT SUMMARY AS OF 2/24/24 King Alpha re-presents Alpha Sector Material in new, intriguing, and tactically focused ways. The Base Heavy Cruiser will possess 32 Warp, 5 Batteries, and a 32-Point #1 Shield, but there will be variations of course. However, one of the prime features of King…
Star Fleet Battles – The Burnside Territories Short Summary
THE BURNSIDE TERRITORIES SHORT SUMMARY AS OF 12/16/23 The Burnside Territories takes Magellanic Cloud Designs and converts them into New Empires that conform to the Alpha Sector Design Paradigm. This is no simple or easy task. The end goal is to have a balanced Alpha Sector-type Starship which has…
Star Fleet Battles – V-Technology/Young Kingdoms Short Summary
V-TECHNOLOGY/YOUNG KINGDOMS SHORT SUMMARY AS OF 12/7/23 V-Technology (or Variable Technology) is an alternate version of X-Technology. As such, its capabilities should never exceed X(1)-Technology or be the equivalent of X2-Technology. V-Technology affects the same weapon or device differently, so that you may have multiple advanced versions of that same…
Star Fleet Battles – Mitosis/Meiosis Short Summary
MITOSIS/MEIOSIS SHORT SUMMARY AS OF 11/26/23 The Design Paradigm for Mitosis, which was created back in 2016, includes War Destroyer sized Heavy Cruisers (at the start of the Timeline), PH-1’s as the standard offensive Phaser (not PH-2’s), and FX/RX Heavy Weapons (including Drones/Plasmas) that cannot Overload (at the start…
Star Fleet Battles – Sector 50 Short Summary
SECTOR 50 SHORT SUMMARY AS OF 11/13/23 The foundation for Sector 50 is taking existing starships and cutting their designs in half. During this process, decisions need to be made and the goal is to make these halved starships balanced versus one another. The result is the base Heavy…
Star Fleet Battles – The Proto Sector Short Summary
THE PROTO SECTOR SHORT SUMMARY AS OF 10/28/23 The Proto Sector takes Omega Sector designs and seeks to balance them to Alpha Sector standards. This is done in many ways, including switching all Omega Phasers to Alpha Sector Phasers, adjusting Shield Strengths, examining Warp Power and Total Available Power,…
Star Fleet Battles – Z-Technology/High Guard/Intergalactic Assemblage of Systems Short Summary
Z-TECHNOLOGY/HIGH GUARD/INTERGALACTIC ASSEMBLAGE OF SYSTEMS SHORT SUMMARY AS OF 10/22/23 Z-Technology is an Alternate Version of X2 Technology. It makes sure to answer all of the common questions and presumptions about X2 (the list is long), using a fusion of many different existing technologies to do so. Z-Technology, while…
Star Fleet Battles – The 2nd Omega Project (OP2) Designer Notes
THE 2ND OMEGA PROJECT (OP2) DESIGNER NOTES The Omega Project (from which the Genesis Project gets its name) was the name given by Agents of Gaming (Bruce Graw) to the Playtest Region (which lasted for years) that would later become the officially published Omega Sector. The 2nd Omega Project…