PROJECT-X
FEUDAL SHIPS
(PXR4.1) FEUDAL FIRST CRUISER (FCA):
The Feudal First Cruiser was a multi-purpose cruiser with ample firepower. With four Widgets that could be configured separately, the Feudal First Cruiser was capable of serving in a variety of different capacities. All Feudal starships use Energy Cannons as their standard armament.
Because of the atypical firing arcs of the Energy Cannons, the Feudal First Cruiser was able to deliver its most concentrated strike from either side. It could bring four Energy Cannons to bear at a forward oblique angle, as well as to a rear oblique angle. Surprisingly, the Feudal First Cruiser’s weak zones were to the front and back; it could fire at most two Energy Cannons forward or backward.
After an initial encounter with a Feudal First Cruiser, the Republic established peaceful relations. The Republic began an extensive study of the modular Widgets employed on all Feudal starships. After a significant amount of research, the Republic was able to incorporate Widgets into their own starship designs. Later, the Regime created their own Widgets for use in their fleet.
The Republic found the Energy Cannon used by Feudal starships to be a fascinating design with great potential. The Energy Cannon fulfilled both the function of heavy weapon and phaser. The energy output that Energy Cannons could generate was amazing to the Republic; it was far beyond what any standard Phaser was capable of. The Republic devoted a massive amount of research in order to duplicate the Energy Cannons for use on Republic starships. Unfortunately, this research ended in failure. As a result, Feudal Energy Cannons were never employed by Republic starships.
ENERGY CANNONS
1) Energy Cannons are armed over two turns.
2) Energy Cannons require one point of energy on the first turn and one point of energy on the second turn.
3) Energy Cannons may be fired as either a Wide Shot or a Narrow Shot. The type of shot is chosen at the time of firing.
4) Energy Cannons cannot be held.
5) Energy Cannons do *Not* have a Capacitor.
6) Energy Cannons are destroyed on Torpedo hits on the DAC.