THE EVO-HABITAT
DESIGNER NOTES
Ecosys-01 was created in 2016 on my first website. Ecosys-001 was devoid of starships, empires, and intelligent humanoid species. Instead, Ecosys-001 featured a completely natural environment full of alien creatures (of varying intelligence), alien flora, formations, and resources. The concept was whether the Star Fleet Battles Engine could be used to describe an environment full of natural animals (driven by their basic needs, instincts, and behavior) with scenarios tailored to depict the interaction between these animals and their surroundings.
Two years later, in 2018, New World was created on my second website. New World was similar to Ecosys-01, but incorporated intelligent humanoid species who coexisted peacefully with the animals and environment around them. These intelligent humanoid species did not develop starships full of armaments focused on combat. Rather, while their vessels had limited means of defense, all of their heavy weapons/devices were geared toward non-combat functions. In the New World, all of the intelligent humanoid species were themed after Native American Tribes. The only SSD ever created for the New World was the Navajo Heavy Cruiser.
The Evo-Habitat is a synthesis of Ecosys-01 and the New World. The Evo-Habitat is a living environment teeming with creatures, flora, growths, and manifestations. The empires within the Evo-Habitat seek to coexist with the environment, possess limited weaponry, and their heavy weapons/devices were created for non-combat functions. New Rules will have to be developed for the creatures of the Evo-Habitat, specifically to govern Fear, Morale, Health, Intelligence, Behavior, Hunger, Mating, and Pain.
There are currently no SSD’s for the Evo-Habitat. The Navajo Heavy Cruiser SSD will have to be completely reworked and will most likely contain very little of its original form.
There is currently no Fiction for the Evo-Habitat, but there will be in the future.
TASKS TO COMPLETE FOR THE EVO-HABITAT:
1) CREATE SSD’S FOR THE FIRST EMPIRES OF THE EVO-HABITAT (HIGH PRIORITY)
2) DESIGN THE FIRST CREATURES/FLORA OF THE EVO-HABITAT (HIGH PRIORITY)
3) CREATE NEW RULES FOR THE LIVING CREATURES OF THE EVO-HABITAT (HIGH PRIORITY)