THE PRIME SECTOR
DESIGNER NOTES
The Prime Sector will gather All Existing Published Technology and Express It in New and Different Ways. Additionally, the Prime Sector will introduce a Plethora of New Technology, many of which will compliment Published Technology, some of which will replace Published Technology. The Prime Sector will feature an Immense Number of New Empires, not just the typical 20-30 Empires per Galaxy.
To explain the New Technology, the Prime Sector will be geographically built upon Ancient Empires that destroyed themselves eons ago in Bitter All-Out War. The Current New Empires of the Prime Sector are constantly finding Ancient Technology from these Old Empires and either Reverse-Engineering the Technology or using it as a Basis for Inspiration for their own New Technology. Prime Sector Research and Development is constantly ongoing for All Empires.
There will also be the Introduction of New Rules in the Prime Sector, particularly in regards to Shuttles.
The New Empires of the Prime Sector should be reminiscent of the Alpha Sector, but at the same time, feel like something new and different. The same holds true for the Omega Sector and Other Published Galaxies. The Prime Sector will remind you of them, but will differ from them in critical and subtle ways.
Heavy Cruisers in the Prime Sector, which set the stage for all other Ship Classes, will be smaller than the Typical Heavy Cruiser. This is for several reasons:
1) To make Heavy Cruisers different than the Alpha Sector
2) To make Combat Faster Overall
3) Smaller Vessels still require the same Level of Captain Skill that Larger Ships require
4) Smaller SSD’s are Easier and Faster to Create
5) To leave Room for Growth for Future SSD Designs
Prime Sector Heavy Cruisers will feature 3 Heavy Weapons, 1 Device, 1 Secondary Heavy Weapon, 4-5 PH-1’s, 24 Warp, 4 Impulse, 2 APR, 26 Shield #1. There will be Variations and Exceptions, of course. The Other Ship Classes will be built off of the Heavy Cruiser, with Destroyers having 2 Heavy Weapons and Less of Everything Else, Frigates having 1 Heavy Weapon and Less of Everything Else, Dreadnoughts having 4 Heavy Weapons and More of Everything Else, and Battleships having 6 Heavy Weapons and More of Everything Else.
Each New Empire in the Prime Sector will be Carefully Balanced against One Another. This is in Stark Contrast to the Intergalactic Assemblage of Systems, which includes Hundreds of Thousands of New Empires which are Not Balanced against One Another.
If there was an Old Definition for the Prime Sector, it is now Superseded by this New Definition. I honestly can’t remember if there was one.
I intend to put a lot of Time and Effort into developing the Prime Sector, not just in terms of SSD’s, but also in terms of History, Scenarios, Maps, R-Sections, and More. Ongoing Thorough Playtesting will also be conducted on the Prime Sector.
To summarize, the Prime Sector will take the Sum of Published Technology and Focus it into New Designs. This Legion of New Empires will also feature Tons of Brand New Technology, much of which was drawn from Old Empires that Destroyed Themselves. Prime Sector Heavy Cruisers will start out smaller than the Standard Heavy Cruiser for various reasons. The Prime Sector will be Developed and Playtested to a High Degree. Lastly, the Prime Sector will feel familiar due to its Alpha and Omega Origins, but will ultimately Branch off in Brand New Directions with the intent of generating New Tactics and Strategies on the Tabletop.